Kinematics

Table of Contents

Terms

Methods

Inspection

  • using ordered pairs and the definitions of displacement, velocity, acceleration, and time to analyze motion.
  • On position x-time, velocity-time, and acceleration-time graphs.
  • only used for straight line simple graph.
  • All x-time graphs must be positive.

Slope

  • Velocity of the object can be determined from the graph using slope:
  • Note: The ratio that defines average velocity also defines the slope of the x-t graph.
\begin{equation*} V = \frac{\Delta x}{\Delta t} = \frac{\Delta x_2 - \Delta x_1}{\Delta t_2 - \Delta t_1} \end{equation*}
  • Note: The slope of a velocity time graph gives the acceleration.
\begin{equation*} A = \frac{\Delta v}{\Delta t} = \frac{[\frac{\Delta x_2 - \Delta x_1}{\Delta t_2 - \Delta t_1}]}{t_2 - t_1} \end{equation*}

Area under the curve

  • If the question is asking how far or something in a given interval.

Motion in a Straight Line

Uniform Motion

Formula: \(d_x = vt\)

Accelerated Motion

Uniformly Accelerated Motion

  • Velocity is changing at constant rate.
  • Acceleration is constant.
  • If an object changes its velocity from an initial velocity \(v_i\), and a final velocity \(v_f\), during a time interval \(t\), its acceleration is given by:

Formula:

\begin{equation*} a = \frac{v_f - v_i}{t} \end{equation*}

Kinematics Equations

\begin{equation*} \begin{split} v_f & = v_i + a\Delta t,\ \text{(no }\Delta x \text{)} \\ \Delta x & = v_{i}\Delta t + \frac{1}{2}a\Delta t^2,\ \text{(no }v_f \text{)}\\ \Delta x & = \left(\frac{v_i + v_f}{2}\right)\Delta t,\ \text{(no a)}\\ \Delta x & = v_f \Delta t - \frac{a\Delta t^2}{2},\ \text{(no }v_i\text{)} \\ 2a\Delta x & = v_{f}^{2} - v_{i}^{2},\ \text{(no }\Delta t \text{)} \end{split} \end{equation*}

Free Fall

References

Motion

(Motion > Kinematics)

Date: August 16, 2023

Author: Paul Gerald D. Pare

Emacs 29.1 (Org mode 9.6.6)